- HOW TO USE SWEETFX WITH FALLOUT NEW VEGAS HOW TO
- HOW TO USE SWEETFX WITH FALLOUT NEW VEGAS INSTALL
- HOW TO USE SWEETFX WITH FALLOUT NEW VEGAS MOD
HOW TO USE SWEETFX WITH FALLOUT NEW VEGAS HOW TO
The HUD getting blurred isn't something that I can figure out how to fix, not quite clever enough to sort that out I ended up using Dynavision for a static effect, then switched the DoF on for screenies.activated by the * key. The DoF looks amazing for screenshots, not so great for game play. That was with all three shader packages Frankensteined together, performance was much better only using ReShade and SweetFX 2.0. I was also running this with a lot of effects activated, the biggest hit came from the DoF.with it off I was running 50 - 60 FPS (lots of texture mods), with it on I was at 35 - 40.
However, that's on my system, which is a mid-range gaming machine with a 1 GB GPU. The performance hit with all three suites together is comparable to an ENB, essentially a 10 - 20% loss of FPS. There's probably more out there.just haven't searched all that hard Most presets for other games you'll find can be adapted to work in the Fallouts, existing SweetFX presets for the Fallouts on can be updated to work with this and there is one preset on the Nexus for Skyrim: It can be done, but I found the best performance was by using ReShade & SweetFX 2.0 only. The way I had this set up on my machine initially was combining ReShade + SweetFX 2.0 + MasterEffect ReBorn together, something that they really don't advise on the ReShade site, mostly due to duplicate effects. There are four types of DoF to choose from, this is Matso's.
HOW TO USE SWEETFX WITH FALLOUT NEW VEGAS MOD
Since this thing is set up as a 'generic' mod (will work with any game), there are some issues with the DoF detecting the hud.it gets blurred out, but I usually only use it for screenshots anyway. Thanks to Brandon Hortman for his work.figured out how to combine SweetFX 2.0, ReShade and MasterEffect ReBorn thanks to his preset. Will post screenshots as soon as I get something worth sharingĮDIT 3: Screenshots! I found a few presets to use as guides for editing, and put this together as a tester. Going to start digging into the settings and come up with a preset for people to try out. I think the xvt v0.3 preset uses the older 1.5 dll for SweetFX, not the ReShade version.or did I miss something in the forum over there? Good catch sieboldii2! It looks pretty decent from the screenshots I saw on .ĮDIT: Here's a tutorial on installation and configuring from the ReShade website.lots of good info here in case anybody else wants to try this.ĮDIT 2: So, I've got it installed and running with a dummy preset for SweetFX.just SMAA & Lumasharpen.
HOW TO USE SWEETFX WITH FALLOUT NEW VEGAS INSTALL
I think I may just have to install it and start making a preset, or edit an existing one. I haven't touched FC4 in ages, so I guess that's why it slipped my mind. It made a big difference in performance, more visual bang for less system cost. I'm actually using Ceanos' SweetFX preset for Far Cry 4 that uses ReShade, so I have used this before.I just didn't realize the source came from the site I linked to above. » Glad to finally be a part of the community! » Hey guys! A poor pupper needs your help! » Help with porting 76 models and textures into fallout 4 » Changing my character's voice type to an NPC's * See " How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags".» Who is your most hated Character in Fallout? (The usual turn-around on post and reply in an older game forum is 24 hours.) It saves us playing "20 questions" and gets you a more specific answer more quickly. and "post-processors" like ENB or SweetFX. Don't forget to identify things that do not appear in the "load order", such as if you are using a "regional language version" of the game using the FNV4GB Patch, NVSE and it's related plugins replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc. Please provide ALL the information requested in the wiki " How to ask for help" article. To start with, have you toggled "ArchiveInvalidation" off-and-on-again since disabling FNC? If the mod is "disabled/deactivated", why do you think it is the source of your problems? Perhaps we can help if you provide more detail as to the nature of the current problem.
(FOMM and Wrye Flash can "uninstall" mods, so I assume you aren't using either.) In which case the best place to inquire would be the support team of that manager. If NMM, MO, or MO2: they all work from an "empty" data folder concept which means if the mod is disabled in your profile then it is not present in the "Data" folder. Then much depends upon just which mod manager you are using.